Visual studio 2015 android c#


Building Your First Android App with Xamarin for Visual Studio

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  • Build an app for Android, iOS, and Windows (.NET Framework).

Build cloud-connected Android apps. Visual Studio Community Free, fully-featured IDE for students, open-source and individual developers. Free download. Visual Studio Professional If you want to create a single app that targets the full breadth of Windows 10 devices, create a universal Windows app. You'll design the app by using a single project and your pages will render properly no matter what device is used to view them.

Design your pages visually, and then open them in a preview window to see how they appear for various types of devices.

Cross-platform mobile development in Visual Studio

If you don't like how a page appears on a device, you can optimize the page to better fit the screen size, resolution, or various orientations such as landscape or portrait mode. You can do all of that by using intuitive tool windows and easily accessible menu options in Visual Studio. When you're ready to run your app and step through your code, you'll find all of the device emulators and simulators for different types of devices together in one drop-down list that is located on the Standard toolbar.

These apps can target all three platforms and you can build them by using the skills and processes that you're most familiar with. Apache Cordova is a framework that includes a plug-in model. Because these APIs are cross-platform, you can share most of what you write between all three platforms. This reduces your development and maintenance costs. Also, there's no need to start from scratch. If you've created other types of web applications, you can share those files with your Cordova app without having to modify or redesign them in any way.

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To get started, install Visual Studio and choose the Mobile Development with Javascript feature during setup. The Cordova tools automatically install all third-party software that's required to build your multi-platform app. Then, you can develop your app by using JavaScript or Typescript. You can also add plug-ins to extend the functionality of your app, and APIs from plug-ins appear in IntelliSense as you write code.

Build an app for Android, iOS, and Windows (HTML/JavaScript)

You can build native apps for Android, iOS, and Windows by using C# or F# ( Visual Basic is not supported at this time). To get started, install. Build rich native apps using C# and Xamarin with % of the native APIs exposed to you. Or push maximum performance using C++ with.

When you're ready to run your app and step through your code, choose an emulator, such as the Apache Ripple emulator or Android Emulator, a browser, or a device that you've connected directly to your computer. Then, start your app. If you're developing your app on a Windows PC, you can even run it on that. Project templates for creating Universal Windows Platform UWP apps are still available in Visual Studio so feel free to use them if you plan to target only Windows devices. If you decide to target Android and iOS later, you can always port your code to a Cordova project.

Then, you can build a native activity application for Android or an app that targets Windows.

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You can target Android and Windows in the same solution if you want, and then share code between them by using a cross-platform static or dynamic shared library. Start with the Native-Activity Application Android project. This project has full support for the Clang toolchain. When you're ready to run your app and see how it looks, use the Android Emulator.

Tools for building apps

It's fast, reliable, and easy to install and configure. Read more about this in the Target Windows 10 devices section that appears earlier in this topic. You can consume that library in a Windows or Android project, like the ones described earlier in this section. You can also consume it in an app that you build by using Xamarin, Java, or any language that lets you invoke functions in an unmanaged DLL.

This approach is best if you have pre-compiled native libraries that support either or all architectures armeabi, armeabi-v7a, and x The Mono San Angeles sample port explains how the ibsanangeles.

Visual Studio Tools for Xamarin

In this approach, dynamic libraries are typically developed in another IDE, and that code is not accessible for debugging. This imposes difficulty on developers, as it becomes necessary to context switch between code bases for debugging and fixing issues. With Visual Studio , this is no longer the case. Android from within their favorite IDE.

The source code is available here , ported to Visual Studio. Now that the Dynamic Shared Library that contains the source code has been directly referenced from the Xamarin.

Apps built using Xamarin look and feel native, because they are.

You can target Android and Windows in the same solution if you want, and then share code between them by using a cross-platform static or dynamic shared library. Written on June 26, by Nish Anil. Hot Network Questions. In this article. Target all platforms. Then I installed the Xamarin again, and again and again, but still Xamarin does not show up in VS

Android project, it works as smoothly as any other supported project reference. To interop with native libraries in your Xamarin.